![]() ![]() Try to position Dierdre directly next to the tower you want to buff, otherwise she will upgrade any tower she wants.As it has a short cooldown with a longer buff duration (14s), you will be able to bless a maximum of 2 towers whilst in the area. CONSECRATE boosts the damage of the towers. ![]() This skill allows Dierdre to move across impassable terrain in the Rising Tides campaign.Level 1 soldiers, under the effect of this skill, will have Medium armor (if you already have the fourth upgrade for the barracks).Each attack from the Gorillon (or each javelin from the Poukai Rider) will do only from 12 to 32 damage. With Wings of Light and Holy Light, the HP they gain is more than the HP they lose, even when they are facing the mighty Gorillon. Under the effect of this skill, both level 3 Barracks and the Knights Templar have High armor, making them very good meat shields and blockers.With 80 HP and High armor (400EHP) A Skeleton Knight can sustain 5 to 10 hits from a Gorillon before dying. When affected by both this skill and the Death Knight's buff, a Skeleton will have Medium(50%) armor, and a Skeleton Knight will have High(80%) armor. Dierdre is a good companion to Skeletons as her armor buff stacked on top of the Death Knight's buff gives them surprising durability.Note that when Dierdre lands near an ally which has already had the "blue effect", the duration of the effect will not be refreshed. Once Wings of Light is upgraded, a periodic quick teleport away and back will bless your units' armor.Those allies will have a blue circle under their feet. WINGS OF LIGHT not only grants Dierdre the ability to teleport but also improves friendly units' armor by 20%.They are still be able to fight and block as normal soldiers. When soldiers are burned (by being instant-killed or being killed by the Saurian Blazefang), Dierdre can revive them, but after that they cannot be seen.Even if you don't use the barrack, Holy Light and reinforcements can block the enemies well.This skill can help allies survive the Parasyte's attaching longer.Holy Light can heal secondary heroes, barracks soldiers, reinforcements, mercenaries, but can only revive barracks soldiers.The 3 "meat shield" should be the level 3 Barrack or the Knight Templar. When facing enemies which deal splash damage, it's better to let each 3 soldiers confront the enemies, and put the others far enough to take no damage from the attack.High level barracks can kill the enemies, but it will take a lot of time, so you can place an Artillery to do some damage.This strategy can be used well at almost all situations, even when the player is facing strong or ranged enemies.Moreover, this skill recharges very fast, so the soldiers can block and even kill the enemies easily. When Holy Light is activated, each fallen soldier has 30% chance of being revived (tier 3), so if many soldiers are dead, Dierdre can resurrect the fallen units. Even if the barracks are at a low level, Dierdre will heal the soldiers, and reviving some. Place many soldiers at the same place, and enjoy the Holy Light.In order to utilize it's full potential, player should have some barracks chokepoints, and it's better to group the soldiers at the same place.HOLY LIGHT serves as a means to rejuvenate units in a chokepoint and the added effect of reviving fallen allies. ![]() This is due to her ability, Consecrate, which grants a tower bonus damage and has a short cooldown. The more towers you have, the more useful Dierdre will become.Dierdre is a magic support hero that specializes in blocking enemies and reinforce her chokepoints with the help of her skills.Magic Damage (1.4s) & Melee Damage (1.0s) Increases Dierdre's life by 30/60/90 points. Improves Dierdre's armor rating to Low (25%) / medium (50%) / high (75%).ĭIVINE HEALTH ( passive) (1/2/3 hero points): Grants teleportation while blessing allies' armor (+20%) for 10/20/30 seconds.īLESSED ARMOR ( passive) (2/2/2 hero points): WINGS OF LIGHT ( active) (3/1/1 hero points): Grants a tower a bonus of 15%/20%/25% damage for 6/10/14 seconds. *: Excludes Death Rider, skeleton minions, Frankie.ĬONSECRATE ( active) (cooldown: 8 seconds) (2/2/3 hero points): ![]() Healing affects up to 2/3/4 allies*, healing them for 25/50/75 life each, with a 10%/20%/30% chance of reviving fallen ones. HOLY LIGHT ( active) (cooldown: 6 seconds) (1/2/3 hero points): ![]()
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